Mage: The Ascension… with a Victorian twist
For the last 18 months or so, I have been working on a Mage game based in the Victorian era. Actually, I came up with the idea long before that while talking one night with Erik.
With the exception of some minor details, it’s done. I have a story that should last for a good number of sessions, with a pretty good flow. Having played in some games where the characters decided to ‘break the game’ (trip to Australia anyone?), I have tried to build in some flexibility while keeping the characters on a scripted course.
Now I just need to get my players to embrace another system and make some characters. And buy more d10s.